Tutorial hell App Release
Build your own app, publish it for real, and run a Mobile App Business of your own!
Your Awesome App
v1.1.8-universal-release-build
Rating
4.6 ★
Countries
12
Crash-free
99.9%
Installs landing from 12 countries
From an idea to an app that makes $
100+ lessons from technique to mindset that unlock every skill for Indie Mobile. Lessons are in Vietnamese.
Choose work worth doing
A one-sentence core flow, a problem worth solving, and one idea you can build.
- Write the core flow as one sentence and cut what it does not need
- Find a problem worth solving and interview users
- Pick one idea on value and on what you can build
Design it, then ship
Onboarding to an Aha moment, then a ship behind a feature flag and a beta.
- Onboarding, navigation, and offline behavior for a reason
- Ship behind a feature flag and a kill-switch, and measure events on purpose
- Run a beta and release in stages
Reach the store and charge
A store page in the user's words, and a paywall after the Aha moment.
- Write the store page, fill in the data disclosures, and submit one review
- Choose how the app makes money and place the paywall after the Aha moment
- Follow a subscription's life, plus store fees and tax
Keep the app alive
Support you can do alone, a read of retention, and a choice to go deeper or start again.
- Ask for a review at the right moment and do support as one person
- Read cohort retention and handle churn
- Retro what to keep, change, or drop, then go deeper or start another app
Students are shipping.
Row six is yours.
Become a better version of yourself and build a Mobile Business that lasts through your career.
Write your own story →6 months of Kotlin, 0 apps on the store.
Only demos on the laptop. No idea how apps make money, so publishing felt out of reach.
Camera niche - student
Cut the demo to one feature, wire up AdMob.
- Picked a small camera niche, scoped v1 to one main screen
- Wired AdMob in Module 03 instead of "later"
- Submitted to the store without waiting for perfect
Module 03 Monetize
First $100
Camera app live, first $100 from AdMob via organic users.
Testimonials reflect individual results.
Everything you get.
Engineering Module - Mobile Action Pro
58 lessons covering every technique a mobile dev needs
Indie Builder - Mobile Action Pro
From an idea, through the build, the store, making money, and keeping the app alive.
Production Template Kotlin Source
Architecture, state, navigation, release-ready patterns.
Production Template Flutter Source
Cross-platform UI, state flow, launch trade-offs.
Community Support 24/7
Private Telegram: scope, code, and publish blockers.
What does Mobile Action Pro give you?
MOBILE ACTION PRO PLAN
Open now- Both tracks, Indie Builder and Engineer, plus 2 production source templates for Kotlin and Flutter
- Lifetime access, including modules added later
- Learn on any platform: Windows, Mac, Linux
Lifetime access. Own your learning progress with an AI Agent.
I want you to succeed with Mobile Action Pro!
Straight answers.
No catch. This is pilot intro pricing: I want case studies, feedback, and time to refine the course before opening a heavier cohort format. One payment, lifetime access. The price may rise for new buyers - your access is never taken back.
7 days from purchase, no questions asked. Open your orders, pick the order, and send the request. Money is back in 3-5 business days depending on your bank.
Yes, if you already know programming basics and are ready to build consistently. This is not a zero-to-code course. It gives you a real app to talk about in your portfolio and interviews, plus an understanding of the mobile product lifecycle.
Both, on purpose: Kotlin for mobile depth, Flutter for the cross-platform launch path, and an AI Native workflow connecting spec → code → release. If you only want Flutter syntax from zero, this is not the best fit.
No Mac required. Windows, Mac, and Linux all work, with 8GB RAM minimum. You own your learning progress with an AI Agent, and access is lifetime. Each lesson is one topic and ends with a task on your own app. Indie Builder lessons are in Vietnamese.
You do not need a million-dollar idea. You pick one small idea with a clear user and a clear v1 scope. The playbook helps you choose a niche, cut scope, and read market signals.
From Dan's published app portfolio (10M+ downloads, $100K+ in indie revenue), the production source and workflow, and pilot results being collected now. No promise that everyone makes money - the promise is a real app and the knowledge to publish it.
Indie Builder does not walk through code line by line. Lessons use the quiz app in the course repo as the example, mention pieces such as RevenueCat, Remote Config, and a kill-switch, and each one has an exercise for your project. The engineering track in the same bundle is where the technical teaching lives. Indie Builder lessons are in Vietnamese.
One lesson compares five ways to make money, ads among them. The lessons that go deeper on money follow subscriptions through RevenueCat, because that is the model in the course repo. Those lessons are in Vietnamese.
One lesson follows the money from the price a user pays to a bank account, and points at the official pages to read. Your own tax obligations are a question for an accountant. The lesson is in Vietnamese.
Each lesson stands on its own, so you can follow the modules in order or open the one that matches the problem you have. The lessons are in Vietnamese.