Tutorial hell App Release
Build your own app, publish it for real, and run a Mobile App Business of your own!
Your Awesome App
v1.1.8-universal-release-build
Rating
4.6 ★
Countries
12
Crash-free
99.9%
Installs landing from 12 countries
Build your own app, publish it for real, and run a Mobile App Business of your own!
Your Awesome App
v1.1.8-universal-release-build
Rating
4.6 ★
Countries
12
Crash-free
99.9%
Installs landing from 12 countries
Foundation
Check out and build a real project source, learn the architecture, start drafting your own project.
Build
Scaffold your project with MAP built-in skills, then ship your idea screen by screen.
Monetize
Scale the app with monetization, prepare developer accounts, and finish final testing.
Launch
Prepare ASO and marketing assets, then get the app on the store.
Row six is yours.
Become a better version of yourself and build a Mobile Business that lasts through your career.
Write your own story →6 months of Kotlin, 0 apps on the store.
Only demos on the laptop. No idea how apps make money, so publishing felt out of reach.
Camera niche - student
Cut the demo to one feature, wire up AdMob.
Module 03 Monetize
First $100
Camera app live, first $100 from AdMob via organic users.
Testimonials reflect individual results.
Engineering Module - Mobile Action Pro
100+ lessons covering every technique a mobile dev needs
Indie Builder Module - Mobile Action Pro
Pick a small idea, package the offer, prepare your first release.
Production Template Kotlin Source
Architecture, state, navigation, release-ready patterns.
Production Template Flutter Source
Cross-platform UI, state flow, launch trade-offs.
Community Support 24/7
Private Telegram: scope, code, publish blockers, sprint momentum.
What does Mobile Action Pro give you?
MOBILE ACTION PRO PLAN
Open nowIn 30 days: still here, or shipping your app?
I want you to succeed with Mobile Action Pro!
No catch. This is pilot intro pricing: I want case studies, feedback, and a refined sprint before opening a heavier cohort format. One payment, lifetime access. The price may rise for new buyers - your access is never taken back.
7 days from purchase, no questions asked. Open your orders, pick the order, and send the request. Money is back in 3-5 business days depending on your bank.
Yes, if you already know programming basics and are ready to build consistently. This is not a zero-to-code course. It gives you a real app to talk about in your portfolio and interviews, plus an understanding of the mobile product lifecycle.
Both, on purpose: Kotlin for mobile depth, Flutter for the cross-platform launch path, and an AI Native workflow connecting spec → code → release. If you only want Flutter syntax from zero, this is not the best fit.
No Mac required - Windows, Mac, and Linux all work, with 8GB RAM minimum. Designed for 1-1.5h a day. Access is lifetime, so you can stretch it to 60 days if you are busy; most people ship their first app on day 28-35.
You do not need a million-dollar idea. The sprint forces you to pick one small idea with a clear user and a clear v1 scope. The playbook helps you choose a niche, cut scope, and read market signals.
From Dan's published app portfolio (10M+ downloads, $100K+ in indie revenue), the production source and workflow, and pilot results being collected now. No promise that everyone makes money - the promise is a real app and the knowledge to publish it.